Showing posts with label shooting games free download. Show all posts
Showing posts with label shooting games free download. Show all posts

30 November 2014

Working Bullet Shooting Java Game Source Code

Below is the working code for Bullet Shooting Game developed using Java.
This game project includes 5 java files:





  • Window.java
package balloone_Shooting;
import javax.swing.JFrame;
public class Window {
/**
 * @param args
 */
public static void main(String[] args) {
Combine c = new Combine();
JFrame f = new JFrame("Cloud Shooting");
f.add(c);
f.setResizable(false);
f.setSize(800,700);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLocationRelativeTo(null);
}
}


  • Paddle.java
package balloone_Shooting;
import java.awt.Image;
import javax.swing.ImageIcon;

public class Paddle {
private int x, y;
private boolean left = false, right = false;;

Image volcano;
ImageIcon big = new ImageIcon(this.getClass()
.getResource("volcano_big.png"));
ImageIcon small = new ImageIcon(this.getClass().getResource(
"volcano_small.png"));
public Paddle() {
x = 395;
y = 630;
volcano = small.getImage();
}
public void setLeft(boolean left) {
this.left = left;
}
public void setRight(boolean right) {
this.right = right;
}
public boolean getLeft() {
return left;
}
public boolean getRight() {
return right;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Image getImage() {
return volcano;
}
public void left() {
x -= 2;
if (x <= 0)
x = 0;
}
public void right() {
x += 2;
if (x >= 706)
x = 706;
}
public void volcano_Pressed() {
y = 630;
volcano = small.getImage();
}
public void volcano_Release() {
y = 620;
volcano = big.getImage();
}
}

  • FireBall.java
package balloone_Shooting;

import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;

public class FireBall {

private int x, y;
private Image image;
boolean visible;
private int width, height;
private int dy;

public FireBall(int x) {
dy = 20;
y = 605;
ImageIcon ii = new ImageIcon(this.getClass()
.getResource("fireball.png"));
image = ii.getImage();
visible = true;
width = image.getWidth(null);
height = image.getHeight(null);
this.x = x;
}

public Image getImage() {
return image;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Rectangle getBounds() {
return new Rectangle(x, y, width, height);
}
public void move() {
y = y - dy;
}
}

  • Cloudball.java
package balloone_Shooting;

import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;

public class Cloudball {
private int x, y, width, height;
private Image img;

public Cloudball(int x) {
ImageIcon ic = new ImageIcon(this.getClass().getResource(
"cloudball.png"));
img = ic.getImage();
this.x = x;
y = 0;
width = img.getWidth(null);
height = img.getHeight(null);
}
public int getX()
{
return x;
}
public int getY()
{
return y;
}
public void move() {
y++;
}
public Image getImage()
{
return img;
}
public Rectangle getBounds() {
return new Rectangle(x, y, width, height);
}
}



    • Combine.java
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Rectangle;
    import java.awt.event.*;
    import java.util.ArrayList;
    import java.util.Random;
    import javax.swing.*;

    public class Combine extends JPanel implements ActionListener {
    Image back_Ground;
    Timer timer;
    Paddle paddle;
    ArrayList<FireBall> fireballs_array;
    ArrayList<Cloudball> cloud_array;
    FireBall fireBall;
    private boolean fire;

    public boolean isFire() {
    return fire;
    }
    public void setFire(boolean fire) {
    this.fire = fire;
    }
    public Combine() {
    addKeyListener(new Action());
    ImageIcon ii = new ImageIcon(this.getClass().getResource(
    "skybackground.png"));
    fireballs_array = new ArrayList<FireBall>();
    cloud_array = new ArrayList<Cloudball>();

    paddle = new Paddle();
    setFocusable(true);
    back_Ground = ii.getImage();
    timer = new Timer(70, this);
    timer.start();
    Thread startCloud = new Thread(new Runnable() {
    public void run() {
    while (true)
    try {
    cloudBalls();
    Thread.sleep(1000 * 2);
    } catch (InterruptedException e) {
    e.printStackTrace();
    }
    }
    });
    startCloud.start();
    Thread startFire = new Thread(new Runnable() {
    public void run() {
    while (true)
    try {
    //System.out.println("fire " + fire);
    if (fire == true) {
    fire();
    }
    Thread.sleep(200);
    } catch (InterruptedException e) {
    e.printStackTrace();
    }
    }
    });
    startFire.start();
    Thread movePaddle = new Thread(new Runnable() {
    public void run() {
    while (true)
    try {
    if (paddle.getLeft() == true) {
    paddle.left();
    }
    if (paddle.getRight() == true) {
    paddle.right();
    }
    Thread.sleep(9);
    } catch (InterruptedException e) {
    e.printStackTrace();
    }
    }
    });
    movePaddle.start();
    }
    public void actionPerformed(ActionEvent arg0) {
    for (int k = 0; k < fireballs_array.size(); k++) {
    fireballs_array.get(k).move();
    if (fireballs_array.get(k).getY() < 1) {
    fireballs_array.remove(k);
    }
    }
    for (int i = 0; i < cloud_array.size(); i++) {
    cloud_array.get(i).move();
    if (cloud_array.get(i).getY() > 600) {
    cloud_array.remove(i);
    }
    }
    Thread collide = new Thread(new Runnable() {
    public void run() {
    collision();
    }
    });
    collide.start();
    repaint();
    }
    public void paintComponent(Graphics g) {
    g.drawImage(back_Ground, 0, 0, null);
    g.drawImage(paddle.getImage(), paddle.getX(), paddle.getY(), null);
    if (!cloud_array.isEmpty()) {
    for (int i = 0; i < cloud_array.size(); i++) {
    g.drawImage(cloud_array.get(i).getImage(), cloud_array.get(i)
    .getX(), cloud_array.get(i).getY(), null);
    }
    }
    if (!fireballs_array.isEmpty()) {
    for (int k = 0; k < fireballs_array.size(); k++) {
    g.drawImage(fireballs_array.get(k).getImage(), fireballs_array
    .get(k).getX(), fireballs_array.get(k).getY(), null);
    }
    }
    }
    public void cloudBalls() {
    Random rn = new Random();
    int ran = rn.nextInt(730);
    Cloudball ball = new Cloudball(ran);
    cloud_array.add(ball);
    }
    public void fire() {
    fireBall = new FireBall(paddle.getX() + 35);
    // fireBall.setY(20);
    fireballs_array.add(fireBall);
    }
    public void collision() {
    for (int k = 0; k < fireballs_array.size(); k++) {
    for (int j = 0; j < cloud_array.size(); j++) {
    Rectangle r1;
    if(!fireballs_array.isEmpty()){
     r1 = fireballs_array.get(k).getBounds();
    Rectangle r2 = cloud_array.get(j).getBounds();
    if (r1.intersects(r2)) {
    fireballs_array.remove(k);
    cloud_array.remove(j);
    }
    }
    }
    }
    }
    private class Action extends KeyAdapter {
    public void keyPressed(KeyEvent e) {
    paddle.volcano_Pressed();
    int keyCode = e.getKeyCode();
    if (keyCode == KeyEvent.VK_SPACE) {
    fire = true;
    }
    if (keyCode == KeyEvent.VK_LEFT) {
    paddle.setLeft(true);
    }
    if (keyCode == KeyEvent.VK_RIGHT) {
    paddle.setRight(true);
    }
    }
    public void keyReleased(KeyEvent e) {
    paddle.volcano_Release();
    if (e.getKeyCode() == KeyEvent.VK_SPACE) {
    fire = false;
    }
    if (e.getKeyCode() == KeyEvent.VK_LEFT) {
    paddle.setLeft(false);
    }
    if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
    paddle.setRight(false);
    }
    }
    }
    }

    13 July 2014

    How to paddle in brick breaker

    Simple Paddle in Brick Breaker




    Code for simple paddle in java brick breaker game

    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.event.KeyAdapter;
    import java.awt.event.KeyEvent;

    import javax.swing.JFrame;
    import javax.swing.JPanel;

    import test1.BallBreaker;



    public class Bat extends JPanel{


    private int x = 140;

    private int y = 240;

    int width = 30;

    int height = 10;
    public Bat(){
    addKeyListener(new KeyAdapter() {
    @Override
    public void keyPressed(KeyEvent evt) {
    moveIt(evt);
    }
    });
    setFocusable(true);
    }

    public void paint(Graphics g)
    {
    /*
    *
    * As we are extending JPanel,
    * we need to paint background with some color first
    * Note: if we extend Canvas class than we need not
    * paint back ground. we can directly draw peddle
    */
    g.setColor(Color.LIGHT_GRAY);//paint background with light gray
    g.fillRect(0, 0, 350, 450);//screen dimensions
    g.setColor(Color.blue);//change color value from gray to blue
    g.drawRect(x, y, width, height);
    g.fillRect(x, y, width, height);//fill blue color to paddle

    /*
    * you can uncomment below two lines to see styles of peddle
    */
    // g.fill3DRect(x, y+40, width, height, false);

    // g.fill3DRect(x, y+80, width, height, true);
    }
    protected void moveIt(KeyEvent evt) {////finds which key is pressed eighter left of right
    if (x < 3) {
    x = 3;
    } else if (x > 290) {
    x = 290;
    }

    switch (evt.getKeyCode()) {
    case KeyEvent.VK_LEFT:
    x -= 5;
    break;
    case KeyEvent.VK_RIGHT:
    x += 5;
    break;
    }

    repaint();
    }

    //public int getX() {
    // return x;
    //}
    //
    //public void setX(int x) {
    // this.x = x;
    //}
    //
    //public int getY() {
    // return y;
    //}
    //
    //public void setY(int y) {
    // this.y = y;
    //}

    public static void main(String[] args) {
    Bat bat = new Bat();
    JFrame jf = new JFrame("game");
    jf.add(bat);
    jf.setSize(350,450);
    jf.setVisible(true);
    jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);


    }


    }

    09 April 2014

    Play shoutcast stream in Windows phone 7



    Here are the steps to play shoutcast stream in wp7.

    1) Download the open source project from here
    2) extract the file and check the folders in the project
    you will find "Bin" and "src" folders. open "src" folder
    3) Now you will find following packages:-
    Shoutcast.Sample
    Shoutcast.Sample.Phone
    Shoutcast.Sample.Phone.Background
    Shoutcast.Sample.Phone.Background.PlaybackAgent
    Silverlight.Media.ShoutCast
    4) Add Shoutcast.Sample.Phone.Background.PlaybackAgent, and
    Silverlight.Media.ShoutCast in to your project
    5) Now go to your main project(UI project) right click on Referencts and select add Reference
    6) Select "Solution" in right pannel there you will find projects (Shoutcast.Sample.Phone.Background.Playback
    Silverlight.Media.ShoutCast.Phone)
    7) Check the box Shoutcast.Sample.Phone.Background.Playback project and click "Ok"
    (Note:- if you dont want to play background audio than you can add only Silverlight.Media.ShoutCast.Phone to your project)
    8) Now go to Properties folder on top of the References go to WMAppManifest.xml right click on that and open with "xml(Text) editor"(this is for vs 2012)
    9) add the following lines below </Capabilities>
        <Tasks>
          <DefaultTask Name="_default" NavigationPage="YourMainPage.xaml" />
          <ExtendedTask Name="BackgroundTask">
            <BackgroundServiceAgent Specifier="AudioPlayerAgent" Name="Shoutcast.Sample.Phone.Background.PlaybackAgent" Source="Shoutcast.Sample.Phone.Background.PlaybackAgent" Type="Shoutcast.Sample.Phone.Background.Playback.AudioPlayer" />
            <BackgroundServiceAgent Specifier="AudioStreamingAgent" Name="Shoutcast.Sample.Phone.Background.StreamAgent" Source="Shoutcast.Sample.Phone.Background.PlaybackAgent" Type="Shoutcast.Sample.Phone.Background.Playback.AudioTrackStreamer" />
          </ExtendedTask>
        </Tasks>
    10) now rebuild your entire solution check to see if any errors in your build. if no errors found then your back ground audio should work


    -Please comment for any quires. 

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